In a block with offset subdivision, I need to evaluate whether a lot sits on an East-West or North-South oriented street or – alternatively – whether the long edge of a sub shape is oriented East-West or North-South.
Is there a simple way to do that?
I have been researching the convert and comp functions as well as the geometry.isOriented and the geometry.angle functions. The former two I can't get my head around and the latter two only work on non-horizontal shapes. As I need to evaluate the orientation before I extrude the building envelopes, I find myself in a bit of a catch-22.
Any help would be much appreciated.
Nic
Image: Building footprints colored according to their world orientation with their long edge oriented either East-West (red) or North-South (blue)
