I've just upgraded to a fully licenced version of CE 2012 (having previously been using 2011 then a trial version of 2012) and I am trying to export from this fully licenced version for the first time.
The scene is quite simple and it exported with satisfactory haste in previous versions. I have tried to export a few times, this morning I have been here 45mins and it still says "operation in progress..." and I am still waiting. CPU Usage is piddling along at 5%, I have closed other programs and rebooted and I am still waiting.
Is there anything I can try to speed this up? All assets are on my local drive however the licence file is on a network server - does CE look at the licence when exporting? Other aspects of the program seem to run normally.
Well, I can make it work but I'm not any clearer on what is causing the problem - it feels like I have to teach CE how to read my rule file by showing it the file in bite sized pieces.
As per my first post - if I start CE and try to export using the whole rule file it takes very very long time (it took ~6hours to export 1 building)
However, if I comment-out 3/4 of the rule, save all and generate models, then comment-out 1/2, save all and generate models, then comment-out 1/4, save all and generate models, then use the whole rule file save all and generate, my model exports in 1.4 seconds. If I do it like this it is very quick to export.
I seem to have to do this commenting-out in at least 3 steps (1/3, 2/3, all) but doing it in quarters seems to be quicker.
I will continue to try and specific problem with my code but at the moment I'm at a bit of a loss. Could it be a caching/memory problem?
...and to answer you questions: no error entries exporting to collada I'm using 25 materials (but I have various case statements that allow for up to 125 different materials) 3144 polygons