Yes, here is a screenshot of the ghosted buildings on top of the terrain. In this specific scene, textures weren't used since the observation area is rather large for CityEngine. It is worth noting in the smaller scenes with textured buildings, they are ghosted as well.
Nicholas and I are working together, and I thought I had replied under my account but obviously did not. The picture and response posted under his account is in relation to the issues I am having with our webscenes.
You mention it is doing this when exported to web scene. Are you saying that it is not doing this when in CE itself? But you say the transparency is set to 0.8. Is it set that way through a CGA rule? Or through the Inspector in some other way? I'm not sure what you are expecting with the 0.8 setting, but if there is a transprency set on the buildings, then I would expect the ghosting effect you show in the image. Any more info?
I had previously read on these forums that in order for buildings to display solid a .8 transparency was recommended, though you were right. Setting it to 0 did the trick. Thank you!