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GradientStopCollection stops = new GradientStopCollection(); stops.Add(new GradientStop() { Color = Colors.Transparent, Offset = 0 }); stops.Add(new GradientStop() { Color = Colors.Blue, Offset = .5 }); stops.Add(new GradientStop() { Color = Colors.Red, Offset = .75 }); stops.Add(new GradientStop() { Color = Colors.Yellow, Offset = .8 }); stops.Add(new GradientStop() { Color = Colors.White, Offset = 1 }); Gradient = stops;
GradientStopCollection stops = new GradientStopCollection(); stops.Add(new GradientStop() { Color = Colors.Transparent, Offset = 0 }); stops.Add(new GradientStop() { Color = Colors.Blue, Offset = .5 }); stops.Add(new GradientStop() { Color = Colors.Red, Offset = .75 }); stops.Add(new GradientStop() { Color = Colors.Yellow, Offset = .8 }); stops.Add(new GradientStop() { Color = Colors.White, Offset = 1 }); Gradient = stops;
The Heat map layer code is published here : http://esrisilverlight.codeplex.com/
The default gradient is :GradientStopCollection stops = new GradientStopCollection(); stops.Add(new GradientStop() { Color = Colors.Transparent, Offset = 0 }); stops.Add(new GradientStop() { Color = Colors.Blue, Offset = .5 }); stops.Add(new GradientStop() { Color = Colors.Red, Offset = .75 }); stops.Add(new GradientStop() { Color = Colors.Yellow, Offset = .8 }); stops.Add(new GradientStop() { Color = Colors.White, Offset = 1 }); Gradient = stops;