Basemaps (TileLayers) are flickering/flashing or showing large white bands when the opacity/transparency is set to something inferior to 1.
This doesn't do it in 4.12 but it does in 4.13...
it's doing it using code from the sandbox too:
This is a really limiting issue for us. Any ideas? Am I doing something wrong?
Kimberly McCarty Happens on one (only this one) of our development machines too when using either our own developed application or the attached sample - see attached screenshot.
It does not occur when using the JS API 4.12
This behavior is definitely not correct. If you are experiencing this issue can you list what CPU and dedicated GPU (if it exists) you are using? We will try and get access to a machine where we can reproduce the issue.
Or you can post the DirectX Diagnostic report:
1. Press Windows Key + r
2. Type in dxdiag -> OK
3. Click "Save All Information"