Using CityEngine 2022.1
Hi team. We are exporting large number of 3D photogrammetry generated buildings using the Datasmith exporter with the following settings:
Mesh Merging: GLOBALLY
Use Texture Atlases: True
The results are large integrated meshes (desired) with a reduced number of textures due to texture atlasing. The issue lies in the fact that some of these meshes have more than 64 materials instances assigned to them, which is erroring when importing into Unreal specifically when converting to Nanite. It seems like Nanite has a limit of 64 materials per mesh.
Is there any way to combine meshes with a limit of 64 materials? How do you suggest we do this in CityEngine before exporting?
Thank you!