Hi I have a occlusion issue, that I haven’t noticed before. It’s a very simple rule with some simple tree crowns, I need them to go away, when they touch a building. Although they clearly touch a building, they are not going to NIL. If I move the tree a bit, and undo the movement, then it works, but I can only do it manually. It doesn’t matter if I update the seed, regenerate or generate the buildings before the trees. Only if a tree crown hits two buildings at the same time, it seems to work, or if I manually move it and undo
Has anyone else experienced that behavior in CE 2020?
Thanks.
Start -->
case Z < 2.5 : NIL
else :
primitiveSphere(Detail, Detail, crownWidthRatio)
s('1,case Z < 3 : Z/2 else : CrownHeight,'1)
Start2(scope.sy)
Start2(CrownY) -->
case touches : NIL
else :
FilterAway(CrownY)
FilterAway(CrownY) -->
t(0,Z-CrownY,0)
color(0,0.7,0.2)