Hi.
I'm creating a few generic buildings with the same rule — it splits a four-sided block into front, sides and back and textures them. However, as can be seen below, that doesn't always work as the index seems to start randomly(?) on any side.. my current solution are four copies of the script that roate through the four sides, but it's pretty annoying. Is it possible to assign the facade index 0 to, say, north?
