matthiasbuehler;177071
... ... FloorPickingBox(splitTotal, floorIndex) --> case floorIndex < splitTotal - 1: Â set(material.opacity, 0.5) Â misc.SetMaterial(FLOOR_PICKING_BOX_NAME + Â Â Â "__" + floorIndex + "__" + Â Â Â listItem(FLOOR_PICKING_BOXES_UUIDS, floorIndex)) else: Â s('1, '2, '1) Â set(material.opacity, 0.5) Â misc.SetMaterial(FLOOR_PICKING_BOX_NAME + Â Â Â "__" + floorIndex + "__" + Â Â Â listItem(FLOOR_PICKING_BOXES_UUIDS, floorIndex)) ... ... # misc.cga SetMaterial(name) --> set(material.name, name) TerminalMaterial.
matthiasbuehler;176484
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