I would like to take a graphic which has a 2D polygon for geometry, and apply a PolygonSymbol3D with a FillSymbol3DLayer and have it drape over the underlying topography. I can do this, and it works fine when there is no z value specified for the geometry.
But, I would like to raise this polygon above the ground level, but it should still have a draped effect following the contours of the topography below.
Does anyone know if this is possible?
Cheers,
Jamie