I'm using a GeometryEditor, and would like to add labels to the geometry which the user is creating, showing the lengths of the segments as they're working.
I'm doing this by looping over the segments of the GeometryEditor.Geometry and adding new Graphics (invisible except for the label) with a LabelDefinition to my own GraphicsOverlay on the map. The problem is, my labels are drawing underneath the geometry instead of on top.
I've set my Graphic.ZIndex to int.MaxValue hoping that would be high enough to cover the GeometryEngine graphics, but it didn't work. I can of course edit the geometry engine symbols to make the fill translucent, so then at least the labels are legible; but I would still rather have them on top.
Any suggestions on how I can get the labels on top?
