I've recently started using arcGIS Pro (version 3.2) and I’m trying to understand the correct procedure for creating offline 3D maps with ArcGIS Pro, which
I can then use inside Unity instead of the maps currently in use.
Currently, in Unity, I use a base map and the elevation layer loaded as follows:
arcGISMap.Basemap = new Esri.GameEngine.Map.ArcGISBasemap(Esri.GameEngine.Map.ArcGISBasemapStyle.ArcGISImageryStandard, APIKey); //no labels on the map
arcGISMap.Elevation = new Esri.GameEngine.Map.ArcGISMapElevation(new Esri.GameEngine.Elevation.ArcGISImageElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer", "Terrain 3D", ""));
And everything works.
I’ve noticed that if I create a global scene project with ArcGIS Pro, I get a similar result by selecting “World Imagery” as the basemap.
What I’d like to do is create offline maps from this project in ArcGIS Pro that I can bring into Unity.
Is this possible?
Alternatively, what could be a sensible approach to achieve the desired result?
Thank you for your help!