Hello, this is a mix for a question with CityEngine and the Unity SDK.
I am trying to generate a city from OSM data using CityEngine, (Toronto, for example), apply textures, and export the results ideally as an SLPK file to use in the ArcGIS Unity SDK or an FBX file. However, when exporting the buildings they are not individualized and are merged based on whether they share materials/textures. After playing around with some settings, I could only export it as an FBX and setting it to not merge anything, but that results in every individual face/facade of the buildings being selectable rather than the whole building (and generates thousands more meshes which overload Unity). I've attached example images.
I know it is possible to export each individual building as its own FBX/OBJ file, but that doesn't maintain their position in the world and I would have to manually place every single building. I need the in-between of these results, where the building itself is selectable. Possibly in the future it would be useful to slice the building meshes so that individual stories in multistory buildings are selectable, but for now I just need each building as its own whole.
Is there a combination of export settings I'm missing, or possibly a rule package/script I could use in CityEngine to export the buildings as individually selectable?