How do I convert a polygon with height attribute to a multipatch feature?

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04-06-2020 08:15 AM
JustinJohnston
Occasional Contributor

I have a polygon feature class of building footprints.  I extruded them in scenes and set elevation property to 'On the Ground' and it appears perfectly (see attached).  However, I want to apply textures and edit the roofs, so I need to convert them to multipatch.  I tried the 'Layer 3D to Feature Class' tool, and it creates a multipatch feature class, and the attribute table seems to have converted as well, but I can't see any of the features.  I tried futzing with properties because I thought they may have been underground and not visible as a result, but changing elevations and turning off imagery layers doesn't help them to appear.  I suspect that I am doing something wrong, but can't figure it out.  Anyone out there that can help me?