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Issue with Map Scaling in ArcGIS within Unreal Engine in Local Mode

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a month ago
DimidDidenko
New Contributor

While working with ArcGIS maps in Unreal Engine, an issue with scaling in Local Mode (flat map display) was identified. It is well-known that the unit system in Unreal Engine is defined as 1 unit = 1 cm.

I conducted measurements of the Brooklyn Bridge as it appears on the flat map (Local Mode) and compared these with the real-world dimensions obtained from Google Maps in a browser. The results are as follows:

  • The length of the bridge in Unreal Engine is 1.32 times larger than its actual length and the length measured in Google Maps.
  • When the ArcGIS map is switched to Global Mode (spherical display), the dimensions are correct and match the real-world data.

 

Measuring by google:

DimidDidenko_0-1734277478630.png
Measuring inside unreal engine. Map type (local)
DimidDidenko_1-1734277506800.png

Measuring inside unreal engine. Map type (global). Size similar with google.

DimidDidenko_2-1734277602315.png

Question

What are the possible solutions to address the issue of incorrect map dimensions in Local Mode?

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