Hi everyone,
I'm working on a project in Unreal Engine where I need to integrate large-scale geographic data using VTPK (Vector Tile Packages) and SLPK (Scene Layer Packages) files. While everything works, I'm facing performance issues when handling multiple large VTPK and SLPK files, especially during zooming and panning operations.
I’m looking for advice on:
- Best practices for optimizing the performance of VTPK and SLPK in Unreal Engine.
- Techniques to manage large datasets dynamically (e.g., loading/unloading based on the camera view).
- Recommendations for managing textures and materials efficiently, especially to reduce memory usage from mipmaps.
- Any specific settings in Unreal Engine or ArcGIS Maps SDK for Unreal that can improve performance for these data types.
If you've worked with similar setups or have experience optimizing map data in Unreal Engine, I'd appreciate your insights!
Thanks in advance!