Hello,
I want to visualize a simple snow layer on my integrated mesh scene, however the integrated mesh layer does not have a matieral reference, like the 3D object layer has for example. And I don't want to change the existing shader inside the package.
Is there a known workaround for this? My only guess is to retrieve the meshes during runtime and apply the shader through script, but I do not know how to retrieve the meshes (as gameobjects) effectivly.
Kind regards, Reint
Eventually we would like to expose the material from the integrated mesh. You could modify GPUResourcesProvider.cs to achieve this