LoginId:6ce99ade45ed8ded49fb31b3f07f4cb2 EpicAccountId:e9a21eb9de9248f890464e5d9ae71e1d Unhandled Exception: 0xe06d7363 KERNELBASE VCRUNTIME140 UnrealEditor_ArcGISMapsSDK!::() [C:\Users\X\Repo\Antoinette\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\API\Unreal\ArcGISErrorHandler.cpp:33] runtimecore runtimecore runtimecore VCRUNTIME140_1 VCRUNTIME140_1 ntdll runtimecore UnrealEditor_ArcGISMapsSDK!Esri::GameEngine::Geometry::ArcGISSpatialReference::ArcGISSpatialReference() [C:\Users\X\Repo\Antoinette\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\API\GameEngine\Geometry\ArcGISSpatialReference.cpp:39] UnrealEditor_ArcGISMapsSDK!UArcGISMapComponent::PullFromGeoReferencingSystem() [C:\Users\X\Repo\Antoinette\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\Components\ArcGISMapComponent.cpp:216] UnrealEditor_Engine!DispatchOnComponentsCreated() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3486] UnrealEditor_Engine!AActor::PostSpawnInitialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3650] UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:724] UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:440] UnrealEditor_ArcGISMapsSDKEditor!FArcGISMapCreatorMapToolDetails::CreateMap() [C:\Users\X\Repo\Antoinette\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDKEditor\Private\MapCreator\CustomDetails\ArcGISMapCreatorMapToolDetails.cpp:193] UnrealEditor_ArcGISMapsSDKEditor!TBaseSPMethodDelegateInstance<0,FArcGISMapCreatorMapToolDetails,1,FReply __cdecl(void),FDefaultDelegateUserPolicy,TObjectPtr,TSharedRef >::Execute() [C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 InkObj atlthunk user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll