eeaa

WebScene with "original" size texture fails to load

Discussion created by eeaa on Nov 3, 2013
Latest reply on Nov 28, 2013 by MBuehler-esristaff
Hey,

I´m trying to create a webscene of a rather large geographic area and anything less than "original size" for the satellitephoto which works as the terrain texture is too low quality. However when I try to open a webscene created with the original size texture the scene fails to load and gives me this instead:

46ms: GL detect: WebGL 1.0 (OpenGL ES 2.0 Chromium) More
46ms: Loading scene file : /Sibbesborg/models/webscene/sibbe_hires.3ws
60ms: Fallback to custom unzip on arraybuffer and custom streamParser
1250ms: Downloading: 100% (9.79 of 9.79 MB)
1259ms: Requested gzipped data, got gzipped data
1260ms: Using custom unzip and streamparser on arraybuffer
14814ms: Reading: 99% (41.53 of 42.16 MB)
14875ms: Invalid Web Scene data clarinet parser error in /Sibbesborg/models/webscene/sibbe_hires.3ws: Error: Malformed object key should start with " Line: 296824 Column: 2 Char: }
14876ms: Invalid Web Scene data clarinet parser error in /Sibbesborg/models/webscene/sibbe_hires.3ws: Error: Malformed object key should start with " Line: 296825 Column: 1 Char: ,


Any idea whats wrong and how to fix it? The size of the WebScene itself seems reasonable so I dont think thats an issue. Just it seems to get corrupted somehow.

-Jussi

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