zhangzhb369

AGSGraphicsLayer eat up memory in SDK 10.1.1

Discussion created by zhangzhb369 on Jun 9, 2013
Latest reply on Jul 10, 2013 by dinali@ers.usda.gov
I create 10 AGSGraphicsLayers and add to the MapView. It works well in SDK 2.3.2 on the iPad.
Today I upgrade the SDK to 10.1.1. It occupied nearly 600MB when I create 10 AGSGraphicsLayers on App starting. Then it crashed because it received high memory warning.

How to solve my problem? How to optimize the 10 layers?
Addition, my app has ARC(auto-reference-couting) on.

Thank you!

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