Hello,If I am using a PictureMarkerSymbol with a BitmapImage as the Source property in a GraphicsLayer and change the Source property the symbol does not update. However, if I set the source to some other value and then immediately set it back to the BitmapImage it works properly. See example below:PictureMarkerSymbol markerSymbol = new PictureMarkerSymbol();
markerSymbol.Geometry = new MapPoint(0,0);
//This method doesn't work:
private void changeSymbol()
{
//ASSUMPTIONS: "this.bitmap" is being updated by some external class/method before the changeSymbol() method is called
markerSymbol.Source = this.bitmap;
}
//This method does:
internal static BitmapSource dummyBitmap = BitmapSource.Create(1, 1, 8, 8, PixelFormats.Indexed1, BitmapPalettes.BlackAndWhiteTransparent, new byte[1], 1);
private void changeSymbol()
{
//ASSUMPTIONS: "this.bitmap" is being updated by some external class/method before the changeSymbol() method is called
markerSymbol.Source = dummyBitmap;
markerSymbol.Source = this.bitmap;
}
This would be used in a case where the "this.bitmap" is being updated on a timer and the changeSymbol() is called after the update on the same timer tick. Am I missing something here?Thanks.