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3000 shaders on export

Question asked by gregdowning on Apr 20, 2013
Latest reply on Apr 28, 2013 by gregdowning
I developed a scene to bring over to Maya, with the intent of creating about 60,000 buildings. I took a small section of it and exported OBJ to bring into Maya and render with Arnold. When I imported the file it created around 3000 shaders.  Since I have to convert all of these default Maya shaders to Arnold aiStandard shader I was wondering if there is a more optimized way to do this, I would think that I would not need more shaders than there are textures.

I would also be interested in any other model or texture optimization recommendations.

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