Trimming buildings on an unlevel terrain

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03-19-2013 01:29 AM
JussiViinikka1
New Contributor
Hello,

How would I go about having world-y extrusion if the initial shape is not level and so that the top of the extrusion would be level?
I imagine I would first extrude the initial shape and then trim it somehow horizontally to its lowest vertex. So I dont want the top of the extrusions to follow the shape of the underlying terrain (as they are now if I align the initial shapes to terrain and then extrude world.y) but rather be 100% horizontal.

-Jussi
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MatthiasBuehler1
Frequent Contributor
Lot -->     alignScopeToAxes(y)     LotAligned(scope.sy)  LotAligned(yDim) -->     extrude(world.y, 100)     split(yDim : BaseVolume | ~1 : NIL)



Ok ?

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MatthiasBuehler1
Frequent Contributor
Lot -->     alignScopeToAxes(y)     LotAligned(scope.sy)  LotAligned(yDim) -->     extrude(world.y, 100)     split(yDim : BaseVolume | ~1 : NIL)



Ok ?
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JussiViinikka1
New Contributor
Great, works now. Many thanks!

Umm... Where is the button to mark a thread question answered? 🙂
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MatthiasBuehler1
Frequent Contributor
Check the attached image ..

Not sure if you see the same ..
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