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Trimming buildings on an unlevel terrain

Question asked by eeaa on Mar 19, 2013
Latest reply on Mar 20, 2013 by MBuehler-esristaff

How would I go about having world-y extrusion if the initial shape is not level and so that the top of the extrusion would be level?
I imagine I would first extrude the initial shape and then trim it somehow horizontally to its lowest vertex. So I dont want the top of the extrusions to follow the shape of the underlying terrain (as they are now if I align the initial shapes to terrain and then extrude world.y) but rather be 100% horizontal.