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Chamfer / bevel the edges of the geometry

Question asked by whitenorthstar1 on Jun 14, 2012
Latest reply on Jul 16, 2012 by whitenorthstar1
To make my building geometry look a bit more realistic, I'd like to chamfer / bevel all the edges in the model.  This will just soften them slightly, and make them look just a bit more realistic when rendered... because the light reflects differently off chamfered corners, and few real-world objects have knife-sharp edges.

Is there a simple way to do this?

I suspect it involves comp(e), but I'm not sure after that....