street models FBX not importing to Unity

Discussion created by Zaldan on Feb 9, 2012
Latest reply on Apr 9, 2012 by MBuehler-esristaff

I'm having a weird problem with some FBX exports of street models. Some of them will crash the Unity FBX importer. This only happens with street models and doesn't seem to have anything to do with the file size. Building models import fine. It could possibly be a Unity problem, not a CityEngine problem, but there seem to be specific combinations of nodes that Unity just won't import, while others work fine (I had to break the street network into multiple pieces, some I could import, others I couldn't). I'm wondering if you might have any idea if something in CE could be causing this problem? I'm wondering if it could have anything to do with the geolocation of the model or coordinate system?