Corners on buildings not blocks

Discussion created by muchmeck on Dec 8, 2011
Latest reply on Jan 23, 2012 by MBuehler-esristaff
Hi there,

Trying to create a rule based building that lets me get "rounded" corners. And currently I haven't found any way of getting it to work. I tried to find the propper functions that gives me back the "trim.vertical angle" but there doesn't seems to be any way of getting it. But would I have that then it would just be a matter of some simple math to get a cylinder to scale and transform accordingly to always fit in the right place

Or is there another way of doing it? have I read to much in to do it in one specific way? is there any alternitive way of getting the needed info?

Marcus O