AnsweredAssumed Answered

world space scope split

Question asked by dave.lajoie_unity3d on Jun 30, 2020
Latest reply on Jul 3, 2020 by dave.lajoie_unity3d

Hello Everyone,

 

is there a way to split using world space slicer position instead if using the local scope?

I want restrict the split() on X and Y along specific world space modulo ( for example: at each 3.455 on X and 3.455 on Y ) This is what I would expect as result

 

 

however as soon as the shape isn't regular, all break loose, and the local scope kicks, and the slicing axis realigns to the local scope.

 

 

How can i force the local scope to be aligned with the world XYZ axis when splitting?

Tx

Dave.

 

GenerateThis -->
    split(x, noAdjust)
    {
        Width :
            split(z, noAdjust)
            {
                Length:
                        Test
            }*
    }*

Test -->
    s('1,0,'1)
    center(z)
    setColor( Color )
    X.

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