is there a way to split using world space slicer position instead if using the local scope?
I want restrict the split() on X and Y along specific world space modulo ( for example: at each 3.455 on X and 3.455 on Y ) This is what I would expect as result
however as soon as the shape isn't regular, all break loose, and the local scope kicks, and the slicing axis realigns to the local scope.
How can i force the local scope to be aligned with the world XYZ axis when splitting?
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