The question is simple,
how can I make a dashed or dotted line in SceneView ? I can't believe that there is not other symbol style than solid for 4.11 (so I must've missed something)
Solid is indeed the only symbol style we currently support in SceneView. We have an issue for this, so it's in our roadmap, but it's not planned for the close future... can you tell us a bit about your use case for it? I can add your use case to the issue to increase the prio a bit. We could maybe also suggest a workaround in the meantime.
We need this functionality for displaying different fault type lines for our map in 3D. Bump this up in priority please! Is there no work around or other options for dotted or dashed lines in 3D?
Thanks, Jay. Added your use case for increased priority.Could you elaborate a bit on the purpose in 3D, maybe share a sample data set or screenshot?
Workarounds depend on what you are trying to achieve - approaches include e.g. customizing alternative 3D symbology (using e.g. color, size more prominently) or if the map is rendered draped to use tiled/dynamic map services where the map image is actually rendered server side.
We are publishing faults that are already using color to symbolize ages and we need dashed and dotted line types to show mapping confidence. This seems like a basic cartographic requirement that should have been implemented already.
I have published a mapimagelayer to get around this problem for now. Below is a screenshot.
If I may add a usecase, we have mine sites, full 3D models etc. We also have the radio signal strengths from the radios to the heavy machinery, they had a few symbols for different type of signals and its quality.. since you cannot use the different polyline strokes, the map gets too crowded with quite a few colors and it's just not looking good.
From a developer perspective, I understand the pain, as it's no fun to render these things in webgl :/
Thanks Michal, we have a ticket for this waiting in the pipeline and I've added your use case to it. I'll let you know when we'll start working on it.
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