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Performance Decrease on Fullscreen

Question asked by selimozel on May 21, 2019
Latest reply on May 28, 2019 by selimozel

I am working with QT/C++ SDK on a project. Recently I realized that there is a performance drop on the 3D world when app enters fullscreen. I also opened some example codes, one of them being /Scenes/ChooseCameraController/, and the performance decreases persists. Is this normal? Are there any tunings I can make to adjust  the performance?