we use a 3D Scene in our Runtime application and part of this is to visualize big hemispheres on ground with a diameter of a few kilometers.
We recognized a problem when moving on the map with mouse and scrollwheel.
When you want to move through the surface of the hemisphere to the ground, it seems that you hang up on the surface. It lasts many wheel movements until the movement auf the map continues. It feels, like you stick on the surface of the hemisphere and have to fight very hard to continue moving.
I made a video with a sphere symbol showing, what I mean (actually a problem occurs with the video service, I will upload it again later on):
SimpleMarkerSceneSymbol simpleMarkerSceneSymbol = new SimpleMarkerSceneSymbol()
Style = SimpleMarkerSceneSymbolStyle.Sphere,
Color = Color.FromArgb(50, 0, 255, 255),
Height = 90000,
Width = 90000,
Depth = 90000,
AnchorPosition = SceneSymbolAnchorPosition.Bottom
It looks as if the movement is oriented to the surface of objects. In the case of hemispheres, however, this is not desired.
Can I change this for certain objects?