I am trying to figure out how to get unique seed values for each polygon in my map. I have a 0,5 meter grid which contain multiple attributes. In order to display these i use dot density to show values for each attribute. But the random seed generator for the dot density function in AGP is different from the one in 10.5, where i could get unique placement off all dots per polygon in different locations within the square. With AGP the squares are populated in the same exact order, e.g. first dot in left corner, then center, then upper center and so on. The resulting map is very ugly and hard to read, due to the "ordered-ness" of the layout.
Anyone know if this is solvable in AGP or if I am stuck with 10.5?