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Textured polygons in Online Scene or multipatch terrain overwrite

Question asked by kelin84 on Jan 15, 2019
Latest reply on Jan 16, 2019 by kelin84

Hi all, I have a situation where I need to style an Online Scene, preferably in ArcGIS Enterprise, but if all fails it could be Online.

I need a new basemap in areas of a scene, where my project is located, outside I need the normal imagery. So parts a large area needs to be covered with grass, gravel and so on.

The easiest way to reach my goal, would be to be able to texture a polygon feature, since it would drop perfectly on top of the terrain. Is that possible and where to look for information? Right now, I can only get some boring colors.

Another way could be to some how publish a textured basemap, covering the parts I need retextured, and then merge it to the existing Online Imagery. Could that be possible, and is there any information on the workflow?

The last solution I see on this would be to texture the models and upload them as a scene layer package, but the I don’t see that I get the same functionality as I do with polygons, where the layer is always on top of the terrain, cursing the terrain to push through the models some places, especially when I’m far away.

Any thoughts on this?

 

Thanks.

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