I see in the tutorial section about exporting models in abc file format, that alembic files imported into Maya seems to be retaining their textures (at least the pictures show textured assets).
How can I do it?
I thought abc files did not have texture information, just the uvs, and all the test I made so far produced geometry without shaders or textures (although the textures themselves were exported in the same folder) just the one initial shader Lambert 1.
The abc format is much lighter and manageable than FBX but without tetextur is not very useful, so if there is a procedure I am missing please let me know! I'd love to learn it