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Extrusion based on highest vertex after alignment to terrain

Question asked by cnecefli on Oct 11, 2018
Latest reply on Oct 19, 2018 by cnecefli

Maybe this question was asked before but I could not find anything about it and it affects all my projects :/

 

So basically I want CGA to measure my extrusion distance from the HIGHEST vertex of each shape instead of the lowest which is the rule default of extrude(world.up.flatTop). Because when the my buildings are aligned to terrain and extruded based on lowest vertex my building look shorter than they are supposed to in terms of height. 

 

 

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