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Suggestion: Support for PBR texture maps

Question asked by Abele_Giandoso on Sep 13, 2018
Latest reply on Sep 13, 2018 by Abele_Giandoso

Hi all

I have a suggestion for the next version:

I was thinking, since now most render engine support PBR, wouldn't it be a blast to update the maps that CE can digest so that

- Base Color 

- Roughness,

- Normals

- Metallic 

and maybe (Height, Opacity, Emission and AO) are included?

I am not saying they should render correctly, just that there should be a "slot" for them, a dedicated UV set. So that you can plug in Substances outputs maps directly in CE and when you export the connections are already there and  it renders PBR correctly.


Base color, normal and Opacity are there already, so it would be like rearranging connections a bit and add a couple ones 

What do you think CE people, is it something doable?