i have two simple cga questions.
how i can place more balconies directly under the 1floor windows and add a enabled/diabled attribute for them?
You add a reference to a balcony rule in the same bit that references the window generation and use a case to control its generation, like this:
attr BalconyEnabled = trueLot --> Window BalconyWindow --> ...Balcony --> case BalconyEnabled == true: RuleForBalconyCreation else: NILRuleForBalconyCreation --> ...
Thank you, for the balcony the switch works fine but fot the details such as the red top ornament it wont. it just disapeared with this rule..
attr OrnamentTopEnabled = true
WindowOrnamentTop -->case OrnamentTopEnabled == true: WindowOrnamentTop
s('1.2, 0.4, 0.3) center(x) i(ornament1) color("#ff0000")
That rule calls itself when the case is true, infinitely.
Retrieving data ...