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why all building models are of the same location after import from city engine to unreal engine through unreal studio

Question asked by hushah on Jun 9, 2018
Latest reply on Jun 21, 2018 by hushah

The city layout in level editor looks good, but when I click the static mesh actors to check their locations, I found all the buildings' locations are (0,0,0), is the issue related with the unreal studio datasmith plugins during data transfer from city engine to unreal engine?

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