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Texture scaling methods: any way to use nearest neighbor?

Question asked by raze on May 23, 2018
Latest reply on Jun 11, 2018 by CLau-esristaff

I want to use color grid pngs to texture buildings. In their original resolution, the grid cells are uniformly 1x1 px large. When I apply the images to buildings, there isn't much of a grid left, because CE interpolates them.


Another problem is that the 1x1 grid dimensions don't reflect the actual dimensions, so the issue is not only scaling, but stretching as well. Resizing the images beforehand by a factor of 100 or more produces decent results, but some blur is still visible.


Is there a way to avoid this?