In cityengine, How should I overlap one layer on another layer in scene such that objects in the layer beneath should not be h. hidden
There's no draw order, so you'll have to offset your models.
Could you elaborate more your question? I did not understand. Maybe attach one printscreen or a sample .
Here I have a map with buildings and other stuffs. I want to populate roads and open area with people. When I do that by creating polygon model and drag and dropping my rule. It shows a grey color rectangle
Is there any other elegant way to populate people in our scene?
If you don't use any naked shapes (i.e. shapes without rules applied to them) in your scene, you can turn the shape display off in the viewer options. That'll only leave the models generated on them. If you need shapes visible you'd have to create separate points and load the models through them.
Thanks for that solution. Can you tell the process of doing it or any resource I can refer as I am new to cityengine
To turn off shapes, click here:
To offset your models, add this in your CGA: t(0, somevalue, 0).
To offset the shapes, either move them manually or through the text field on the right.
Thanks for the detailed description. Also, If I want to creste separate points for my rule. How can I do that
I have created a polygon shape building in my scene where I have already automatically generated models. When I click on show/hide shapes, my polygon shape model is disappearing but not the generated models. How should I make my polygon shape to do behave same as generated models?
You'll have to generate models on them. Coloring would be enough.
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