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Texture deterioration in City engine

Question asked by kumarkannan1980 on Jan 20, 2018
Latest reply on Apr 23, 2018 by CLau-esristaff

Hi,

 

I am trying to build a model in city engine for feature class called "Landscape" . Using texture method I render one jpg file. After rendering in city engine the texture get collapsed (ref attached snapshot). The CGA is as follows:

 

attr textureScaleX =100
attr textureScaleY = 100
const facadeDirectory = "assets/BrickWoodStone/"

Landscape -->
comp(f) {object.top: Landscapeface}

Landscapeface -->
setupProjection(0, scope.xy, textureScaleX, textureScaleY)
projectUV(0)
texture(facadeDirectory + "Landscape.jpg")

 

JPG file size is 56kb.

 

Kindly let me know how to resolve this issue.

 

Regards,

K.Jayakumar

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