How to generate buildings in CE according to the attribute table ??
It is possible to procedurally create buildings driven by attributes by writing CGA rules. Tutorial 6 shows such an example. In this example, the building rule has attributes for ground floor height, floor height, tile width, height, and wall color. By changing the values of these attributes, variations on a building can be generated.
Tutorial 6: Basic shape grammar—CityEngine Tutorials | ArcGIS Desktop
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