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write object properties / user divined properties

Question asked by peterverst on Dec 4, 2017
Latest reply on Dec 5, 2017 by CLau-esristaff

Good day,

We are working an a project to use CityEngine models in a simulator. The workflow now is export models from CityEngine and in 3Dsmax wright the necessary object properties / user divined properties. Then import it in the  simulator.


I am wondering if it is possible to do this in CityEnine?


Greeting Peter