I have split a parcel into pieces and assigned a probability function between building, greenspace and openspace.
I have also given rand height function for the building.
When I regenerate(ctrl+shift+g) it give me options like,
But the issue is once I select the building footprint location I want to regenerate for random height , when I try to that it will change the building location also because of probability function.
I there a way, where I can apply seedian function just for height without changing the location of the building. something like this