We are having issues with Three.js in combination with a global view. This could be related to the following issue:
In global scenes, the precision of 32-bit floating point arithmetic is not sufficient for visualizations that go beyond global scale (i.e. country scale to city scale). When zooming the view beyond a certain scale, geometries will appear to wobble or jitter, and generally appear displaced. The same applies to local scenes where geometries are far away from the origin of the coordinate system.
described in here:
There is no WebGL example, neither a Threejs example (preferable). In my opinion this is a real lack of documentation (as for me, it is not obvious how to do it).
Could I please get an example.