I'm interested if there are any rule packages or CGA code out there that will generate 3D Houses in CityEngine from existing footprints or even from existing 3D buildings with no textures? I have a City Model that has major suburban areas with lots of houses. We have detailed 3D textured buildings for our City Centre area where all the high rises reside, but the outlying areas contain lots of suburban areas and houses, apartments etc. I have 3D buildings of these areas derived from LiDAR, but no textures. I'm looking to either texture these buildings randomly through a rule or CGA code or generate houses from the code and existing building footprints. Thanks in advance for any assistance!