Hi all. In my workflow I import some geometries from Maya to create more complex shapes. Since I need multiple UV sets to use dirt maps properly I can not use the obj format which only supports 1 UV set. That leaves me only with the collada format option.
Unfortunately when I import collada files the models appear "broken": faces are missing especially when there are pointy ends, like spikes, or around UV seams. This doesn't happens with objs I noted.
Is there something I'm doing wrong?
Something I should fix?
Otherwise is there any way in CE to duplicate 1 uv set into the other ones? Then I could just use objs I guess.