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High memory usage with 50-600k point geometries

Question asked by erlpowel on Oct 10, 2017
Latest reply on Nov 16, 2017 by erlpowel

Hi,

 

The memory usage easily exceeds 2GB and can reach the magic number that crashes a 32bit application on Windows.

 

I see that I am not the only one experiencing this. I am using the recommended optimizations and I have tried different modes (static, dynamic). The graphics are added to a GraphicsOverlay and I am using a renderer to define symbolization (v10.2.7 / v100.0 / v100.1).

 

Will this issue be improved upon in a forthcoming release?

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