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3D scene: How to apply height to a Graphic/PictureMarkerSymbol

Question asked by norbert.thoden on Aug 31, 2017
Latest reply on Sep 1, 2017 by norbert.thoden

I use a map (3D) and a scene (3D)

 

To display an object i use the PictureMarkerSymbol and assign an image to it.

By applying the geometry i can place the object on the map - fine.

 

But in the 3d context i would like to apply the z-value to the geometry/object too.

 

How can i do this?

 

The DictionaryRenderer displays a line to the bottom (using alternating colors)

I would like to consider this as a next step - if possible.

 

Any hints?

 

Thanks in advance

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