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Surface on a 3D scene: is it possible to tweak its level of detalization?

Question asked by Alexey.Golovizin on Jul 6, 2017
Latest reply on Sep 20, 2017 by LDanzinger-esristaff

I'm working with a surface on a 3D scene.

I've just loaded a huge GeoTIFF to my RasterElevationSource and attached it to base surface of my 3D scene.

As I can see, the surface is rendered with some level of detalization dependent on its range: the nearer --> the more detailed. That's great.


But can I somehow tweak the level of detalization (for example, the range from which some pixels of my elevation data are omitted)? It can be useful if I want to see more detailed view (or run a program on a weak machine that is too slow for default settings)...