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Why are vertices offset in 2d MapView and 3d SceneView?

Question asked by rhughes522 on Jun 27, 2017
Latest reply on Jun 29, 2017 by rhughes522

It appears that the features rendered in the WebView and MapView have a higher max allowable offset than the same features rendered in a web map in AGOL.  The 90 degree angles look good in the 2d api, but when they are drawn in 3d, they turn into non-90 degree angles.

 

My guess is that the 3D api enforces a higher max-allowable offset which is making the data quality poor.  I am going to try to manually adjust this setting on each layer in the scene, but I am wondering whether this is the correct approach.

 

Has anyone else run into this issue with shapes being modified in 3d at large scale?

 

The first image shows the polygons in a web map in AGOL

web map in AGOL

 

The second image show the same web map rendered in an Map View on my test connect web server.  As you can tell, there is a major issue happening somewhere

 

MapView of webmap

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